SG DM UPDATED -=- DeathMatch Arena

Discussion in 'SG DeathMatch Entries' started by SamVsLife, Jan 8, 2016.

  1. SamVsLife

    SamVsLife ♠ That Vapour Guy ♠ VIP

    Joined:
    Jul 4, 2014
    Messages:
    1,850
    Ratings:
    +4,528
    -= About the map =-
    - This map took about 4 days to build on and off
    - The center has a single crafting table in the structure
    - 4 main spawnpoints, with 4 extra if more players make it to the deathmatch
    - Small amount of water so it doesn't seem overused
    - Custom terrain, trees and clouds
    - Escape proof without glitching (Tested)

    -= Builders =-
    Me, myself and i

    -= Screenshots =-

    (Most updated)
    As of 16/01/2016 http://imgur.com/a/uDXZP

    As of 12/01/2016: http://imgur.com/a/Nexp5

    As of 8/01/2016: http://imgur.com/a/CI1yW http://imgur.com/a/DYf5c

    Changelog:
    - Removed the inner wall to make the map bigger and give it more space
    - Reworked the middle. (Raised the ground up, edited the centre structure and added a few smaller structures.
    - Removed the wool and changed the middle blocks.
    - Removed the water in the arena
    - Made the wall more detailed and taller
    - Removed the lanterns as SG is usually player during the day!

    Thank you so much for taking your time to view my submission! I'd love to hear your feedback :D

    Last edited: Jan 16, 2016
    #1
  2. Ezita

    Ezita The Bees Knees Diamond Member

    Joined:
    Dec 21, 2015
    Messages:
    111
    Ratings:
    +1,884
    Looove it ;u; <3 how can you make such incredible things..
    #2
  3. Smokebonde

    Smokebonde Famous Emerald Member

    Joined:
    Feb 7, 2015
    Messages:
    249
    Ratings:
    +276
    Nicely done :eek:
    #3
  4. realProxee

    realProxee Talk of the Town

    Joined:
    Jul 15, 2015
    Messages:
    246
    Ratings:
    +309
    Wow this is great ^_^
    #4
  5. Malekk

    Malekk Famous Emerald Member

    Joined:
    Apr 26, 2015
    Messages:
    159
    Ratings:
    +544
    GR8 x3
    #5
  6. Sxmi

    Sxmi V.I.BEE Emerald Member

    Joined:
    Dec 31, 2014
    Messages:
    563
    Ratings:
    +2,122
    I really like it cx however one question could you glitch out with cakes?
    #6
  7. feuerrm

    feuerrm V.I.BEE Emerald Member

    Joined:
    Jun 7, 2015
    Messages:
    2,225
    Ratings:
    +3,142
    WOW this is amazing!!
    #7
  8. SamVsLife

    SamVsLife ♠ That Vapour Guy ♠ VIP

    Joined:
    Jul 4, 2014
    Messages:
    1,850
    Ratings:
    +4,528
    Unfortunately yes, however, that would result in a ban :3 My idea would be if a 1.8 update for SG ever comes around, put barrier blocks around the arena :3
    #8
  9. Meckan

    Meckan The Bees Knees Emerald Member

    Joined:
    Aug 26, 2014
    Messages:
    300
    Ratings:
    +404
    The best SG DM submission so far, in my opinion :) Nice!
    #9
  10. CrypticMech

    CrypticMech The Bees Knees

    Joined:
    Feb 22, 2013
    Messages:
    111
    Ratings:
    +137
    I think the main issue with the arena is that if more than 4 people make it to the DM, it'll be an unfair slaughter fest as soon as you spawn (since you've only created 4 possible spawn points). A minor issue is that the wall is 3 and a half blocks, 3 is about the max you can glitch out of it on average, but 3 and a half may not work depending on if they're using cakes/hitting people out.

    As far as gameplay, the slabs are going to make it a bit awkward to play on since they aren't as gradual as they should be for an incline like that. The center of the arena is also a bit too deep, maybe world edit it up by a block or two? That'd help a bit with the slabs and give better line of sight when you're in the very center without having to jump (though people don't stop jumping in SG).

    The wool seems a bit tacky, but I like the concept of it. You probably should have stuck with more details in a similar palette, maybe even doing something like a decayed battlefield. (Having stone, gravel, dirt dispersed randomly/naturally throughout the stonebrick to imitate wear and tear.) The water and the center fountain are a nice object to play around in theory, but the water would probably be more annoying than helpful in practicality.

    Overall though, its definitely one of the best submitted thus far. If you have any questions or want me to elaborate more, just let me know~!
    Good luck.
    #10
  11. Whiize

    Whiize Well Known Bee

    Joined:
    Jun 13, 2015
    Messages:
    49
    Ratings:
    +8
    Its to small and you cant Rodspamming.
    #11
  12. Qyxo

    Qyxo Famous Emerald Member

    Joined:
    Sep 28, 2014
    Messages:
    805
    Ratings:
    +712
    Definitely needs to be fixed though, you could also get hit and use the KB to get up there
    #12
  13. RottenNugget

    RottenNugget V.I.BEE

    Joined:
    Jan 1, 2013
    Messages:
    11,017
    Ratings:
    +4,210
    hmm, you got a really nice concept for this dm map, the terrain at the outside looks pretty good, could do with some more detail but it will be alright. the map itself, i am not such a huge fan of it, the stairs going down are really horrible for pvp and running away, i suggest to flat it out a lot and maybe only do it 0.5 blocks down, i like the structure at the middle but it might also be just that 1 block too high i think. also make the playeable area bigger since its really really horribly small :/
    #13
  14. fiskebolle99

    fiskebolle99 The Bees Knees Emerald Member

    Joined:
    Nov 24, 2013
    Messages:
    248
    Ratings:
    +406
    *the stairs going down are really horrible for pvp and running away*
    no? it makes pvp challenging and fun, excactly what hive needs!
    #14
  15. crazycookie009

    crazycookie009 Honey Maker

    Joined:
    Jan 8, 2016
    Messages:
    105
    Ratings:
    +68
    WOW this is amazing o:
    #15
  16. Tharnivas

    Tharnivas Famous Emerald Member

    Joined:
    Oct 23, 2013
    Messages:
    181
    Ratings:
    +233
    As it was already mentioned, I would flat the arena a bit more out. Also I would fill the little water sources around the mid on the ground, because if you don't do it, it could lead to annoying bugs (you can't get out of the water and so on). In addition I don't like the shape of the map.
    Imo it is a
    good start, but you should really work on the things the users are telling you!

    Good luck in the competition, Sam!
    (bee)
    #16
  17. SamVsLife

    SamVsLife ♠ That Vapour Guy ♠ VIP

    Joined:
    Jul 4, 2014
    Messages:
    1,850
    Ratings:
    +4,528
    I really appreciate you all taking time to review my map and give me some possible improvements <3 I shall get on with editing the map and post some updates in the next few days :3 <3
    #17
  18. TwinTailedGamer

    TwinTailedGamer The Bees Knees

    Joined:
    Dec 19, 2014
    Messages:
    3,135
    Ratings:
    +2,452
    It looks interesting ^_^ Nice job :D
    #18
  19. MonguinH

    MonguinH V.I.BEE Ultimate Member

    Joined:
    Sep 9, 2015
    Messages:
    2,085
    Ratings:
    +2,695
    wow look really good i would love to play in it : )
    #19
  20. Kibbur

    Kibbur A Wild Unicorn Moderator

    Joined:
    Jul 18, 2015
    Messages:
    267
    Ratings:
    +1,039
    The only problem i see is that u used alot of slabs on the floor. Im not a big fan of that. Because people that sprintjump to fast or have a bad connection will laggback alot. And that is not good for pvp :)
    #20

Share This Page