1. When I get killed in this game it is sometimes from a player who was hiding near me who was then caught but knew where I was hid when we were both moving about in warm-up. It's annoying and I feel it ruins the point that seekers are not supposed to know where hiders are. Idea: Perhaps make it so that hiders have blindness during warm-up? This way they can only see 2 or so blocks in front of them and can't tell where other hiders went. However, if this were applied, I think there should be a longer warm-up time, as it will be more difficult to find a decent spot. I'm not sure but this might be something to consider. 2. Some hiders camp right next to where the seeker will spawn so that they can seek even if they weren't assigned seeker. In some games this can be like 5 players, which makes it much more difficult to win if you are a hider who is actually hiding. Idea: Kick players from the game who haven't moved off the spawn area by the end of warm-up. Either they are AFK or are not interested in hiding. 3. It is far too difficult for a hider to kill a seeker. Hiders can be killed by seekers from 2-3 hits. Not sure how many hits it is for a hider to actually kill a full HP seeker, but it is far far more than 3. It should take more hits, but it shouldn't be near impossible. Idea: Give both roles stone swords. Seekers will still be at the advantage in a fight as they have armor and seekers can still kill hiders in just a few hits. These are just ideas off the top of my head. I'm sorry if they have been suggested before and dismissed, I can't read all these threads. Please consider my ideas and then tell me your thoughts - and be kind please <3 Thank you.