Recently we have given some amazing updates to DeathRun, Hide and Seek, BedWars, SkyWars, and Trouble in Mineville. Now the next game we are going to be updating is... SkyGiants! (and yes, we do have a BlockParty update coming before this!) If you would like to join the discussion and test the game before it's live, then please fill in the below link so we can add you to our beta Discord channel. It's far easier than trying to discuss via the forums. Click here to Apply Click here to suggest Rank Ideas __________________________________ We will keep this thread updated with the latest planned changelog. The priority of the update is to (in rough order) - Fix any bugs we can - Make quality of life changes - Make the game more balanced and fair New Features / Quality of Life Changes / Balancing Support the new Lobby system Buy cosmetics in lobby Winstreaks Map Vote Item Add more command aliases /gg for /givegold /rq for /requestgold Add the spawn-protection system from BedWars Remove Knockback II from enchantments Make the game time shorter if the game is not full New Ranks Implement TIMV-styled spectator system Bug Fixes Make shop merchants not killable or movable Make XP Bottles give 1 level per usage, instead of default random XP A significant number of these ideas were from this community thread. In some past updates we have gotten a little over-excited with how much we wanted to add. To make sure we can keep consistent updates we are going to make sure we keep a tighter list of things we do - other ideas we like can still be discussed and saved for a future updates instead of doing crazy amounts all at once. We understand that certain aspects of SkyGiants at the moment aren't entirely balanced, which is why we hope you the community will appreciate the proposed balancing gameplay changes listed above. Thanks bees for reading! We look forward to hearing your thoughts.