TIMV Shipyard - Revamped [alternatively HIDE Map]

Discussion in 'Map Submission' started by JollyOlVillager, May 25, 2019.

  1. JollyOlVillager

    JollyOlVillager Famous Ultimate Member

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    Hello, fellow Hive Players, Moderators and Owners,

    (((((signalizes passages only interesting for HIDE as gamemode)))))
    (((((We all know this map that exists since like forever: Shipyard.
    It might be old and therefore gold, but this map barely gets voted for,
    probably because of the block piles everywhere and the tiring playing experience.
    I cut down block piles to a minimum and added loads of details.
    This map might be big, but that also means a challenge to seekers!
    Areas can easily be in- or excluded w/o drastically changing the gameplay and look)))))

    ((((Testimonials of fellow HnS players:
    [2302676] Ceipher > "Really Nice!"
    [1923897] Asheras > "Honestly, this is a really nice map!"
    [2042347] _Jordqn > "It has a very good look to it; and hopefully others don't think it's too big cause it is really a good map!"
    [2075950] Gideeon > "It's an impressive map!"))))

    This map is modular, lots of areas can be easily blocked / unblocked

    For TiMV: The lift seen in the video would be the Traitor tester.

    TIMV-Exclusive areas video coming soon



    update of 05/26/19:
    Playable areas have been decreased
    bottom width and length
    210 x 58 blocks
    Upper floor of building:
    23 x 41 blocks
    Walkthrough time:
    ~ 3:40 minutes

    update of 06/10/19:
    Playable areas have been adjusted for more h/s balance
    Details added
    Roofs improved
    gameplay improved
    lighting inside the building has been re-done

    Thank you
    @HoneyBlu
    @Zyons
    @SmolNoobPerson
    @Ceipher
    @_Jordqn
    @Asheras
    @Gideeon
    for your suggestions!

    I have taken shipyard and completely modernized it.
    Shader Screenshots: (non-shader video below)


    Hall (updated)​
    [​IMG]

    Little wharf
    [​IMG]

    Inside the yacht
    [​IMG]

    Main area (updated)​
    [​IMG]

    One individually decorated container (updated)​
    [​IMG]

    Wharf Gate
    [​IMG]

    Detail (updated)​
    [​IMG]

    Little restaurant inside a container (kitchen)
    [​IMG]

    Inside the main building (ground floor)​
    [​IMG]

    View from roof inside of main building (1st floor)​
    [​IMG]

    Main building rooftop view (updated)​
    [​IMG]


    Roof decoration (NEW)
    [​IMG]

    Hiding blocks:
    [​IMG]


    Video (HideAndSeek Version):


    Video (TIMV Version):


    Credits:
    JollyOlVillager

    Feedback is greatly appreciated, please only leave constructive criticism and suggestions.

    Make sure you leave a rating!
    Last edited: Jul 11, 2019
    #1
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  2. Zyons

    Zyons Talk of the Town

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    Only issue with this map to be completely honest, is that from what I observe in current HnS maps, this one is too big and too cluttered.
    Simply removing some small areas like the 2nd floor of the quartz building on the right or destroying some of the container's interiors would help alot.
    I'm just worried that not many people will like this map as a seeker cause it is just too big - too many places to hide and it will just overwhelm the seekers (new ones especially)

    TLDR - It's extremely big and detailed for a regular HnS map and I don't see it being very popular as a seeking map or a favourite. Unless you remove alot of the decorations/buildings etc. Just too many spots to look for and it may take the whole game for even pro seekers to fully seek it.

    Even if this may not be perfect for HnS,it would be excellent for a TIMV/SG map though :D
    #2
  3. JollyOlVillager

    JollyOlVillager Famous Ultimate Member

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    Tysm for your feedback. Will defibitely go into your points to make the map better. :)
    Have a jolly day!
    #3
  4. SmolNoobPerson

    SmolNoobPerson Well Known Bee Gold Member

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    It's very well made, and I love the detail! I suggest you make it smaller though, it looks way too big to be an efficient map for seekers, if you imagine it compared with current maps.
    #4
  5. HoneyBlu

    HoneyBlu Well Known Bee Team Nectar

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    As of right now, I find the map a little too spacious. The building is great though, nice work!
    #5
  6. JollyOlVillager

    JollyOlVillager Famous Ultimate Member

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    Thank you so much for your feedback, I will adjust the amount of playable areas.
    Have a jolly day! :)
    #6
  7. JollyOlVillager

    JollyOlVillager Famous Ultimate Member

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    Thread has been updated, new screenshots and new video
    update of 05/26/19:
    Playable areas have been decreased
    bottom width and length
    210 x 58 blocks
    Upper floor of building:
    23 x 41 blocks
    Walkthrough time:
    ~ 3:40 minutes

    Thank you
    @HoneyBlu
    @Zyons
    @SmolNoobPerson
    for your suggestions!
    #7
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  8. Ceipher

    Ceipher Talk of the Town Ultimate Member

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    Looks quite good, maybe lower the streetlamps a bit and change the roofs to something more like this and not only glass:
    6ECD7DD3-A3C1-479E-B463-2D8FC3BE9483.jpeg 5F219E87-0140-4893-9EE6-E2E601B395D9.jpeg
    #8
  9. JollyOlVillager

    JollyOlVillager Famous Ultimate Member

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    Thank you very much for your feedback, I will look into it!
    Have a jolly day!
    #9
  10. JollyOlVillager

    JollyOlVillager Famous Ultimate Member

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    Minor update:
    Roof decoration added.
    Thank you @Ceipher for your suggestion!
    [​IMG]
    #10
  11. Nerowo

    Nerowo Regular Bee

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    Hi ^^
    As I can see, there not many "good spots" and more "forced spots". This map is literally too big, un-seekable so it's gonna finish like Bora Bora, nobody plays it because the map is too big and unseekable. At least it's playable as hider, good for new players but not of good ones
    #11
  12. JollyOlVillager

    JollyOlVillager Famous Ultimate Member

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    Thank you so much for your feedback. However, I think that 3:40 of walkthrough time is pretty good and I don't want a seeker map like hotel. Could you please go into detail about the forced spots. Despite 2 piles (that do exist in shipyards) and a few random lost blocks, I think the spots are not too bad, as there are lots of spots that really make you blend into your environment w/o having seekers think "this might be a hider". Feel free to send me a DM so you can join my build server in order to walk through the map
    Have a jolly day!
    Last edited: May 27, 2019
    #12
  13. SmolNoobPerson

    SmolNoobPerson Well Known Bee Gold Member

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    I know I just posted but aaa I hope this map gets added! I prefer seeking and hiding on bigger maps so if this gets put into the game I can see myself playing it a lot
    #13
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  14. JollyOlVillager

    JollyOlVillager Famous Ultimate Member

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  15. Electropipe

    Electropipe Talk of the Town

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    ALL maps must be 1.8 friendly so no concrete pls
    #15
  16. JollyOlVillager

    JollyOlVillager Famous Ultimate Member

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    I used no concrete (i used clay) and please consider giving me a thumbs up :)
    #16
  17. Sampai

    Sampai NewBee

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    I absolutely love the amount of care and effort you’ve put into this Map. Definitely went above and beyond expectations, would love to see it on The Hive! ❤️

    Even if other people have said it is possibly too big then obviously cutting boundaries would be the easiest option plus I think cluttered is a bit of a good thing if it’s going to be made smaller, at least there will still be a bit of a challenge for the seekers.
    #17
  18. JollyOlVillager

    JollyOlVillager Famous Ultimate Member

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    Thank you so much for your kind words! Make sure you leave a like on the post so it gets seen :)
    #18
  19. Asheras

    Asheras The Bees Knees Ultimate Member

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    Hello! Jolly was generous enough to allow me to be the first to test this lovely map! The things I saw were as follows:
    1. Great block variety, fits well with the decor; lots of available hiding opportunities.
    2. Little to no block piles! Hurray!
    3. Spacious playing area, allowing those that enjoy running to do so, but challenging them with frequent corners and obstacles.
    4. Map size is fairly large but I was able to seek 80% of the map with 1:45 left on the clock. With the standard amount of players in the game, the map has the capability of being cleared in a reasonable amount of time. No worries about the size!
    5. Map allows for a little bit of parkour for those that enjoy it. I tested several spots to ensure that getting out of the map wasn't possible. Great work with those barriers!
    6. Overall detail and thought put into the map is impressive. Compared to the old Shipyard, this map is a major improvement.
    You have my stamp of approval! Best of luck and I hope to see this added in the future!
    #19
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  20. JollyOlVillager

    JollyOlVillager Famous Ultimate Member

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    It's BIG update time! Make sure you look at the updated pictures and the video. If you want to test the map, drop me a PM.
    #20

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