Hello everyone! I finally have a forum profile after 5 years! xD To start things off, I'd like to get something off my chest... As someone who has climbed all the way to the top 3 of the Shuffle leaderboards, I feel like I must say that Shuffle in Java 2 has been unbelievably hard to stomach for me. I've barely even played it at all since. All the changes that were made, all the games that were added, and all the games that were removed have made me quite bitter about this and has inspired me to write this topic. Below I have listed the main gripes that I have about the new Shuffle, and about the Arcade in general. I’d love to hear everyone’s opinion on this because this means a lot to me, but if you disagree with anything, please tell me why instead of just going “nuh-uh!” 1. More games need to have a stand-alone equivalent other than Splegg. This is the main overarching point that a lot of the future arguments will relate to. To put it simply, I strongly dislike the fact that the only game that’s in Shuffle that can be played separately is Splegg. As I’m sure most of you know, in the old hub each game in the Arcade was playable as its own game, from Music Masters on one end to Cranked on the other. To me, it's obvious that this was the better way of doing things, as there isn’t a constant pressure of playing a game that you don’t enjoy like there is now. Instead, you could just hop on and play your favorite game non-stop. The counterpoint to this is that these games are less popular and don't fill up very fast, but there was one magical feature that fixed that problem right up. That feature is that whenever you stood in the arcade hub, you were notified in chat of which games were about to start. If the arcade games do become separate again, as they should, I would like these small changes to be made to Shuffle. Make it so that EF Turbo is the only EF game in Shuffle. With both regular EF and EF Turbo in Shuffle, there is kind of an Electric Floor overload. Remove all of the OITC and Instagib maps that were added and let's just stick with the 2 we've always had. With OITC as its own game, you can play those maps there, but in Shuffle I prefer the 2 that were always there to begin with. 2. Remove BatteryDash and Sploop from Shuffle and add back Music Masters, Restaurant Rush and Death Drop. This is definitely the point that I am most salty about because when Java 2 came along, I lost the ability to play 3 of my favorite games in Shuffle. And to add on to that, they were replaced with two games that simply do not belong in this game mode. BatteryDash and Sploop games are always crazily unbalanced because they are team-based unlike any other game in Shuffle. In fact, this ties in perfectly with my first point, as these 2 games absolutely need to be a stand-alones again. As for the three games that were removed, I honestly cannot believe it as they were a ton of fun to play and yet now they are just... gone. I sincerely hope that they are just temporarily removed and they will be added back in the future. 3. Fix the Electric Floor and EF Turbo hitboxes and slow down the pacing for Turbo. It didn't take long for me to discover that the hitboxes for red blocks in the Electric Floor games have completely swapped with one another. Before, the regular EF hitboxes were unforgiving and the Turbo ones were easier to parkour with. In Java 2 its the exact opposite. I've also noticed that in EF Turbo you can no longer sit still AT ALL. I've tried to type as little as 3 letters in chat and I still got shocked. This deeply saddens me as I have fond memories of filling entire maps with red in Turbo with friends but that's no longer possible now. Fixing these issues doesn't seem difficult, so I'm hoping something can be done about that. 4. Fix the entire rank system. Remember the good old days? You know, when each game had its own rank system instead of having one rank across all arcade games? I can get lost for hours reminiscing about that. But seriously, does anyone actually prefer the new rank system to the old one? If I am playing a game of Splegg in Shuffle, then why should my Electric Floor rank show up? It just doesn't make sense. I also remember when Shuffle had its very own unique rank system, and I would absolutely love for that to be brought back. I sorely miss the rank I had in that game and I even considered quitting for good once I saw that it was removed without a trace. I am positive that many, many, many other people miss the rank they once had in their respective game, as well. 5. Start the countdown timer at 60 seconds and not 20. This is another extremely easy fix that would make the game so much more fun to play. Quite simply, there is not enough time to vote for a game and chill with friends in the lobby without being focused on playing said game in 20 seconds. I feel like when Java 2 came along, the main idea for Shuffle was to have the quickest playing experience possible. With this mindset, a vast majority of the fun that I had while playing was swept up and thrown away. Please, I humbly ask that the countdown timer is extended and that EF Turbo gets a slower pacing. 6. Make the end-game podiums more exciting. Currently, the three end-game podiums just show who got first, second, and third. In the old Shuffle, it wasn't like that. For example, in Instagib, the three podiums were for the winner, the person who got the largest kill streak, and for the person who died the most. Almost every single game had some fun spin on the podiums so there was more excitement to play, as opposed to the boring old first, second, and third. That's pretty much everything that I felt like I needed to get off my chest. I apologize if this was a little long to read, but this used to be my absolute favorite game to play on The Hive and I would like for that to become true again. I also apologize if any of this came off as salty, because I definitely am bitter about the way Shuffle is now. Nonetheless, I hope everyone agrees and that I can have my favorite game back! Thanks for reading ~Headsup 2 day late EDIT: Something that I think was missing from this post that didn't cross my mind was said later on and it got buried. I'd like to move it up here so more people can see Why did the Shuffle community and I enjoy Java 1 Shuffle so much? The way that Shuffle used to be, it honestly welcomed anyone. The game had all the fun of the regular arcade, with some of the more slower pacing that made it enjoyable and relaxing to play for newcomers and veterans alike. All the 'shuffle versions' of the Arcade games had a slower pacing and were purely meant to be enjoyed at face value, not no-lifed. (People play Shuffle now to tryhard rather than relax, and I believe it's because only being in the top 3 is what mattered back then.) The game was honestly just an amazing way to chill out with friends while having a common goal of playing the game. Now, everything seems like it's meant to go at such a fast pace. For example, the countdown timer is 3 times faster, you can't sit still in EF turbo, and not to mention the NPC's being much closer to spawn. I just generally feel like now, the intentions for Shuffle were to play as many games in as little time as possible, and that completely takes away from the slow-paced more chill version that I once knew. That's the best way I can describe why I loved shuffle so much, and the 'shuffle magic' that used to exist. That may sound weird or unusual, but it's what I and many others grew to love. Because honestly, as time went on, I continued to see more and more people regularly play Shuffle, and I haven't seen any since. The Shuffle community was cut off at the time of it's peak in my opinion, when I could find a game the easiest and more often than not I'd see a friend that I could casually play with.