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If you could delete a TIMV map...

Discussion in 'The Hive Discussion' started by MeowKitty8, Apr 3, 2017.

?

Which TIMV map would you remove?

  1. Arcwind Temple

    4 vote(s)
    18.2%
  2. Forge

    0 vote(s)
    0.0%
  3. HS Revisitied

    4 vote(s)
    18.2%
  4. Cabin In woods

    3 vote(s)
    13.6%
  5. Fun Fair

    1 vote(s)
    4.5%
  6. Seraphim

    7 vote(s)
    31.8%
  7. Canal

    2 vote(s)
    9.1%
  8. Frozen Cargo

    0 vote(s)
    0.0%
  9. Spring Falls

    0 vote(s)
    0.0%
  10. Other (In Comments)

    1 vote(s)
    4.5%
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  1. MeowKitty8

    MeowKitty8 Talk of the Town

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    Which would you edit?
    Honestly, i would edit Kermit Sands Revisited (Not revamped) because it is so small and there is so much pk and it overall looks kinda bad. Sorry if Is offending to Team Nectar
    Last edited: Apr 4, 2017
    #1
  2. kwirky

    kwirky The Bees Knees Team Nectar Emerald Member

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    Is this thread a petition or something? In my opinion, the weakest map is Welcome to Woodbury, as it has some fairly lacking builds and often does not provide very dynamic gameplay. I don't really want any maps removed. I suggest that you get a map accepted before even considering getting a map removed.
    Last edited: Apr 3, 2017
    #2
  3. ThaMango

    ThaMango The Bees Knees VIP

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    I'd keep them all as they all offer good gameplay, look good, and have had a lot of time spent on them..? Couldn't you word this in a nicer way?
    #3
    • Agree Agree x 2
    • Like Like x 1
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  4. GreenComet_

    GreenComet_ V.I.BEE Emerald Member

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    I wouldn't delete any. If I were to have one edited, it would be Forge. I'm not sure if this would be possible, but it'd be great to keep the main design with a lot less lag.
    #4
  5. SirFurryWawa

    SirFurryWawa V.I.BEE Ultimate Member

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    The sersomething one... the newish bluey futuristic one seraprhams sorry

    EDIT: oh it's seraphim
    Last edited: Apr 4, 2017
    #5
  6. Peetzah

    Peetzah V.I.BEE Emerald Member

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    thwis thwead cwould hwurt a mwap mwakers fweelings
    #6
    • Agree Agree x 4
    • Award Worthy Award Worthy x 1
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  7. Epp

    Epp The Bees Knees Ultimate Member

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    Let's just use "edited..." rather not have some triggered map makers ;) But if I were to edit one it would be Welcome to Woodbury, or make a revamped one
    #7
  8. Lyyrx

    Lyyrx V.I.BEE Ultimate Member

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    Delete a map? I have another solution, which is to vote for another map maybe ;)
    If a map is not good enought, then it won't get many votes.

    And if I could, I would delete all the maps BWAHAHAHAHAH nah jk
    #8
  9. rebornn

    rebornn Well Known Bee

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    Seraphim?
    --
    tbh I wouldn't delete any. They're all amazing and have their pros and cons, even a map like Welcome to Woodbury. (I'll be honest, I love WtW)
    I mean an edit would be nice for a map like Forge. I mean it's a great map, but I'd like some nice design on the walls (From what I know it's just stone, or only a few other blocks) and also on the bridge there are far too many holes in it, all of which I have especially fallen into.
    #9
    • Like Like x 1
    • Agree Agree x 1
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  10. Shadowphax

    Shadowphax Night Owl Moderator

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    Pirates. Mine isn't meant to be mean. The map looks really nice; however, NCP kinda ruins it. You get snagged on every other block. Lol
    #10
    • Like Like x 1
    • Agree Agree x 1
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  11. MeowKitty8

    MeowKitty8 Talk of the Town

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    Delete is a strong word. How about "edit strongly"

    Absol_utely not
    Last edited by a moderator: Apr 4, 2017
    #11
  12. Jellis

    Jellis Regular Bee

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    Ratings:
    +34
    No map, I like them all ;)
    #12
  13. Bismark

    Bismark a class guy with class glasses Senior Moderator

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    As already stated by some users in the thread, this thread really could offend some map makers, and so, I'll lock the thread before anything gets out of hand.

    I'm sure this wasn't your intention when you created the thread, but dedicating a thread to why you don't like a map isn't the nice thing for mapmakers!

    Thread closed.
    #13
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