Call of Duty black ops II Zombies - Buried (Tips and tricks)

Discussion in 'Other Games' started by Uri, Jul 3, 2013.

  1. Uri

    Uri The Dark Dragon Patriarch Emerald Member

    Dec 26, 2012
    Hey everyone!

    Yet again, Black Ops II has brought a whole new zombie map: Buried. However, this map is SO much different than before. Not only you have to construct devices... but you also got a friendly buddy that you can use for your aid, along with two insane new guns, a new device, a whole new perk and one universal new gun. Discuss the game here about your Tips and Tricks, and find out what's new!

    The Box + Perks
    The box (appearantly) ALWAYS starts at the small square where you begin. The box contains four new things known so far:
    - the remmington revolver model (I don't know the exact name). It behaves the same as the Executioner, but MUCH stronger, and instantly-reloads instead of 1-by-1. This gun DOES replace the mustang & sally when you're on your 'revive mode' in SP.
    - the paralyzer. Just like the flamethrower from WaW, it uses NO ammo, but has cooldown. The Paralyzer freezes and kills zombies in a field where you aim at (only close range), forming an ultimate escape route if cornered.
    - the time bomb. NOTE: This is NOT a bomb!!! This nifty tool is an amazing 'redo' button if you made a terrible mistake. Just, place a bomb, and when you press the button of your watch, you suddenly get warped to the place and time you set that bomb!
    - the Raygun Mk.2. This is a new revamped weapon of the Raygun, and is a rifle instead of a 1-hand gun. Odd enough, this gun does NOT replace your 'revive mode' gun. The difference is that this gun shoots a row (instead of a field) of zombies, and has a default 3-round burst.
    - Scavenger Perk. This perk costs 3k, can be found at the church, and has two nifty specialities with this. One, is that (just like X-ray), all weapon spots, the random weapon box and pack-a-punch machine will be visible and findable at any time you want. The other speciality is that there's a small chance of retrieving your amunition when you fire at zombies, making you cost MUCH less amunition on the zombies.

    - The giant (who we'll name 'Billy' in this case) can be found and is accesible at the begin. He can be usefull in two ways: When you give him candy, he will insta-kill any zombie close to him for a small time. When giving him liquor, he'll go mad and break a non-purchaseable obstacle that's closest to him. This is nessecary to get Juggernog, the Scavenger or get to the pack-a-punch machine.
    - You get 250 points for letting Billy break an obstacle, and 1.000 points for Chalking a weapon spot.
    - When pack-a-punching the Paralizer, you get the Petrifier. If you kill the Maidens of the Mansion with this gun, they will drop a Perk bonus.
    - Watch out for the mansion! It's haunted by the Maidens of the Mansion. If they hit you, you lose 2k points each time you get hit!
    - At the mineshafts, there are 2-3 holes in them. One of the holes is deep enough for you to get a perma-perk: the PHD flopper (A perma-perk is a perk that can't be stolen, but neither can be bought. It has to be obtained through special means, which in this case is near-death falling damage. A green light always indicates you got a perma-perk. A similair universal permaperk is the Reviver permaperk, which CAN stack with the 'quick revive' purchaseable perk, allowing to revive people within only a SECOND)
    - the Mule Kick perk is available and can be accessed instantly, without breaking obstacles!
    - Use the Time Bomb with your Revive perk in SP. Since Revive... revives you... you can activate your time bomb to get back and correct your mistake.
    - The house oposite of the box contains SIX device parts, and some liquor for Billy! A good choice if you want to make the devices.

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